aboutsummaryrefslogtreecommitdiff
path: root/camera.go
blob: b42e9e17d44b7832c70ad729bf0276ae081e18cd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
package main

import (
  "fmt"
  "os"
)

type Camera struct {
  ImageWidth uint
  ImageHeight uint
  Centre Vec3
  PDU Vec3
  PDV Vec3
  Pixel00 Vec3
  AntiAliasing uint
  MaxDepth uint
}

func NewCamera(w uint, ar float64, aa uint, md uint) (cam Camera) {
  cam.ImageWidth = w;
  cam.ImageHeight = uint(float64(cam.ImageWidth) / ar);
  if cam.ImageHeight < 1 {
    cam.ImageHeight = 1;
  }

  cam.AntiAliasing = aa;
  cam.MaxDepth = md;

  focal_length := 1.0;
  viewport_height := 2.0;
  viewport_width := viewport_height *
                       float64(cam.ImageWidth) /
                       float64(cam.ImageHeight);
  cam.Centre = SplatVec3(0);

  viewport_u := Vec3{viewport_width, 0, 0};
  viewport_v := Vec3{0, -viewport_height, 0};

  cam.PDU = viewport_u.Div(SplatVec3(float64(cam.ImageWidth)));
  cam.PDV = viewport_v.Div(SplatVec3(float64(cam.ImageHeight)));

  viewport_upperleft := cam.Centre.
                        Sub(Vec3{0, 0, focal_length}).
                        Sub(viewport_u.Div(SplatVec3(2))).
                        Sub(viewport_v.Div(SplatVec3(2)));
  cam.Pixel00 = viewport_upperleft.
                 Add(cam.PDU.Add(cam.PDV).Div(SplatVec3(2)));

  return;
}

func (cam Camera) Render(world Hittable) {
  fmt.Printf("P3\n%d %d\n255\n", cam.ImageWidth, cam.ImageHeight);
  for row := uint(0); row < cam.ImageHeight; row++ {
    fmt.Fprintf(os.Stderr,
                "Scanlines remaining: %3d...",
                (cam.ImageHeight - row));
    for col := uint(0); col < cam.ImageWidth; col++ {
      pixel_colour := SplatVec3(0);
      for i := uint(0); i < cam.AntiAliasing; i++ {
        r := cam.GetRay(row, col);
        pixel_colour = pixel_colour.Add(r.Colour(world, cam.MaxDepth));
      }
      pixel_colour = pixel_colour.
                     Div(SplatVec3(float64(cam.AntiAliasing)));
      fmt.Printf("%s    ", pixel_colour.ToPPM());
    }
    fmt.Printf("\n");
  }
}

func (cam Camera) GetRay(row uint, col uint) Ray {
  offset := unit_square();
  pixel_sample := cam.Pixel00.
                  Add(cam.PDU.Mul(SplatVec3(float64(col) + offset.X))).
                  Add(cam.PDV.Mul(SplatVec3(float64(row) + offset.Y)));
  return Ray{cam.Centre, pixel_sample.Sub(cam.Centre)};
}

func unit_square() Vec3 {
  i := Interval{-0.5, 0.5};
  return Vec3{i.Sample(), i.Sample(), 0};
}